Overview

In this unit you’ll build a classic top-down space shooter game using GDevelop. First we need to setup your folders and add the asset pack, and start a brand-new GDevelop project.

What You’ll Do Today

  • Create a Unit 3 folder on your H: drive named 3. Game Development
  • Download and extract the Space Shooter Assets into that folder
  • Create a new GDevelop project and save it in the same folder
  • Rename your starting scene to Level_1
  • Verify your folder structure and that your project saves correctly

Step 1 — Create Your Unit 3 Folder (H:)

  1. Open File Explorer.
  2. Navigate to your H: drive.
  3. Create a new folder named:
    3. Game Development
H: drive showing the new 3_game_development folder (placeholder)
Example: H:\3_game_development

Step 2 — Add the Space Shooter Assets

  1. Download the folder and press Save - this will save the file in your Downloads
  2. Download: Space Shooter Assets (.zip)

  3. Press on the folder icon after it downloands to open its location in the File Explorer
  4. Open in folder icon
  5. After the File Explorer window opens right click on the file and select Extract All...
  6. Extract all
  7. Press Browse and select the destination H:\3. Game DevelopmentExtract.
  8. File Extraction
  9. After extracting, you should see a folder named space_shooter_assets in your 3. Game Development folder with files to use in your game.
  10. Assets folder

Now we are ready to set up our game!

Step 3 — Create Your GDevelop Project

  1. Open GDevelop.
  2. Go to Create → Create a new game
  3. Create new game
  4. Select Empty project.
  5. When prompted to save:
    • Location: H:\3. Game Development
    • Name: Space Shooter - YourName
    • New Game Settings
  6. In the Project Manager, rename the default scene (e.g., UntitledScene) to:
    Level_1
  7. Save the project.
GDevelop Project Manager showing scene renamed to Level_1 (placeholder)
Example: GDevelop with scene renamed to Level_1

Quick Check — Before You Leave

  • You have H:\3. Game Development.
  • Inside it: space_shooter_assets and your GDevelop project (e.g., Space Shooter - YourName.json).
  • Your scene is renamed to Level_1.

Up Next...

In Lesson 3.1, you’ll add your background and make it look like you're flying through space!