Game Promotion & Branding (ICT 9)

Course: ICT 9   Length: 4–5 weeks   Placement: follows Game Development

In this unit, students build a cohesive marketing asset pipeline for their game: they design a brand identity (logo, colors, tagline), create vector characters (SVG) and supporting art, apply assets to a website banner and poster, then use everything to produce a short trailer and publish a web showcase. Emphasis is on clear visual communication, ethical media use, and purposeful design choices that fit audience and tone.

Learning Goals

  • Explain and apply core design principles (CRAP, typography, layout, color theory) to communicate genre and tone.
  • Develop a consistent visual brand (logo + color palette + tagline) and document choices.
  • Create reusable vector characters and icons (SVG) and export web-ready assets (PNG/SVG/MP4).
  • Compose a poster and website banner with hierarchy, balance, and accessibility in mind.
  • Plan and edit a short game trailer using gameplay, transitions, and copyright-safe audio.
  • Publish a showcase page and reflect on design decisions and ethical considerations.

BC ADST 9 Alignment

Big Ideas Curricular Competencies Content Connections
Complex tasks require multiple tools and technologies. Apply design thinking to plan, create, and refine digital products. Graphic-design principles; digital image, vector, and video creation.
Digital design and storytelling influence how people interpret information. Communicate ideas and information using digital media for a purpose and audience. Visual identity, branding systems, layout, motion/sequence.
Ethical choices and accessibility shape responsible digital communication. Use technology safely, ethically, and responsibly. Copyright, Creative Commons, attribution, inclusive imagery and language.

Unit Sequence

Week / Topic Focus Area Key Concepts & Skills Deliverables / Checks
1 – Understanding Promotion Analyze how trailers and posters attract audiences; discuss mood, tone, and genre. Audience, emotional appeal, hooks, ethical representation. Mentimeter/Padlet reflection on examples.
2 – Brand Identity Design Design logo + color palette + tagline; learn CRAP and apply to identity. Contrast, repetition, alignment, proximity; typography; palette selection. Brand Identity template (Word) + logo export (PNG).
3 – Character & Visual Asset Creation Create main character and 1–2 supporting assets as vectors for reuse. Vector basics in Canva/Illustrator; simplification; clean exports. Character + asset files (SVG + PNG).
4 – Poster & Website Banner Apply brand + characters to an 11×17 poster and a horizontal site banner. Layout hierarchy, focal points, balance, accessibility checks (alt text/readability). Poster (PNG) + Banner (PNG); peer feedback cycle.
5 – Trailer Production Storyboard and edit a short trailer using gameplay and branded assets. Pacing, sequencing, title cards, audio levels, licensing. Trailer draft (MP4) → peer review; final export.
6 – Showcase & Reflection Publish assets to the website and reflect on design evolution. Web publishing workflow; attribution; concise written reflection. Showcase page live + Reflection (Teams).

Culminating Task

Submitted as a cohesive “Game Promotion Package.”

  1. Brand Identity — Logo (PNG), color palette & tagline (Word template)
  2. Vector Assets — Main character + 1–2 supporting elements (SVG + PNG)
  3. Promotional Media — Poster (11×17 PNG) and Website Banner (PNG)
  4. Trailer — 30–60s MP4 with title/tagline reveal and attribution
  5. Showcase — Web page with assets embedded + short reflection (200–300 words)

U3 Game Promotion & Branding Rubric

Criteria Emerging Developing Proficient Extending
Design & Visual Communication Relies on basic or inconsistent design elements. Limited awareness of layout, typography, or color relationships. Demonstrates partial understanding of design principles; layout or text may lack balance or clarity. Effectively applies design principles (CRAP, typography, hierarchy) to create clear, visually engaging assets. Shows creative mastery; innovative layout, imagery, and typography create professional, memorable visuals.
Storytelling & Audience Engagement Game message and audience are unclear; materials lack cohesion. Begins to communicate concept and tone; engagement or pacing is uneven. Communicates a clear message and consistent tone across poster, banner, and trailer. Compelling narrative that fully immerses the viewer; strong insight into audience and genre.
Technical Proficiency Struggles with tools; exports contain errors (e.g., artifacts, sizing, audio). Growing confidence; some inconsistencies in quality or formatting. Clean, correctly exported files; organized workflow and file management. Advanced control; integrates multiple tools/effects to elevate quality and polish.
Ethical & Responsible Media Use Limited awareness of copyright or attribution. Attempts attribution; developing understanding of licensing and inclusion. Responsible media use with correct attribution; mindful, inclusive representation. Models ethical and inclusive practice; demonstrates leadership in responsible creation.
Reflection & Design Thinking Brief/superficial reflection; limited insight into process. Identifies challenges/successes with limited connection to principles. Thoughtful reflection linking choices to design principles and audience response. Deep analysis of process and growth; connects learning to broader communication/ethics.

Overall Proficiency Descriptors

Level Descriptor
Emerging Beginning to demonstrate skills and understanding of design, storytelling, and digital ethics. Needs support to communicate ideas effectively.
Developing Growing competence with tools and design principles; starting to express creative ideas with clarity and intent.
Proficient Consistently applies design principles and storytelling techniques to produce cohesive, ethical, and engaging promotional materials.
Extending Shows creativity, technical skill, and ethical awareness beyond expectations; work demonstrates originality and professional polish.

Tools & Resources

  • Design: Canva / Adobe Express / Photopea / Illustrator
  • Video: Clipchamp / DaVinci Resolve / Premiere Pro
  • Web: VS Code + course HTML template
  • Workflow: OneDrive / Teams / Padlet for sharing and feedback